![]() Simple, arcade gameplay, borrowing some elements from bullet hell games, molded into a resemblance of a slot machine through the use of RNG mechanics sprinkled on the top, long shelf life ensued by the addition of unlockables. The basic game loop presents itself as a cautious evolution of the established roguelite-twin stick shooter formula, as already seen in The Binding of Isaac or the Nuclear Throne. One could argue that makes the end result feel bland, but there is a second side to that statement - it makes you immediately familiar, too. Everything, counting both the items and gameplay mechanics, gives the player a vague sense of déjà vu. Note: The content on the above pages is NOT official or canon to Enter the Gungeon, or any other Dodge Roll property, and has not been created or reviewed by Dodge Roll.There is not a single thing in the entirety of Enter the Gungeon that you haven't already seen elsewhere.
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